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Gaming News

Activate Kruise Kontrol! Hello Kitty Kruisers Releases Today On Nintendo Switch
LOS ANGELES, CA - May 15, 2018 (Investorideas.com Newswire) Rev your engines, Hello Kitty fans! Videogame publisher Rising Star Games announced today that the fast and fun multiplayer arcade karting game Hello Kitty Kruisers is now available on Nintendo Switch System in North America.

Loot Boxes & In-Game Spend Drive Digital Games Market: Surpassing $160 billion by 2022
Hampshire, UK - May 1, 2018 (Investorideas.com Newswire) A new study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year.

TERA Releases Ruinous Manor Update With New Max Level Dungeon For Playstation4 And Xbox
April 18, 2018 (Investorideas.com Newswire) En Masse Entertainment has announced that the first DLC update for TERA on PlayStation4 and Xbox One is now available.

Reality Clash In-game #Cryptocurrency Leaps 380% As Armoury Store Opens For Trading
April 12, 2018 (Investorideas.com Newswire) Gamers and cryptocurrency speculators are now able to buy limited-edition weapons for use with upcoming mobile augmented reality (AR) combat game, Reality Clash

Cinedigm's (NASDAQ: $CIDM) 24/7 ESports-Focused WHAM Network Launches on XUMO, Twitch, and The Web Today
SHERMAN OAKS, Calif. - April 9, 2018 (Investorideas.com Newswire) Cinedigm (NASDAQ:CIDM) announced the launch of the free 24/7 digital-first gaming and esports-centered WHAM Network (WHAM), coming to XUMO, Twitch, and web and mobile devices beginning today, Monday, April 9.

Gaming Stock News: Turtle Beach (NASDAQ: $HEAR) Reports Strong Selected Preliminary First Quarter 2018 Results
SAN DIEGO - April 9, 2018 (Investorideas.com Newswire) Turtle Beach Corporation (NASDAQ: HEAR), a leading gaming headset and audio accessory company, is providing selected preliminary results for the first quarter ended March 31, 2018.

Online Lottery Wagers to More than Double, Reaching $76 Billion by 2022, as Mobile Drives Demand
Hampshire, UK - March 21, 2018 (Investorideas.com Newswire) A new study from Juniper Research has found that online lotteries will be disrupted by the opening up of markets coupled with a drive towards mobile offerings.

Finding the Jackpot in the Electronic Gaming Machine Market
March 1, 2018 (Investorideas.com Newswire) With gaming machines in casinos and on cruise ships taking off, Ron Struthers profiles one electronic game machine maker that he believes has hit the jackpot.

Glide, Jump, and Sing Your Way Through a Beautiful Forest with Fe, An EA (NASDAQ: $EA) Originals Title, Available Worldwide Today
REDWOOD CITY, Calif - February 16, 2018 (Investorideas.com Newswire) Today, Electronic Arts Inc. (NASDAQ: EA) and the imaginative Swedish studio Zoink Games announced that Fe, a seamless narrative adventure game is now available for download to players worldwide on Xbox One, PlayStation 4, Nintendo Switch, and Origin for PC.

Online Gambling Wagers to Surpass $1 Trillion by 2022, Up by 70% on 2017
Hampshire, UK - February 13, 2018 (Investorideas.com Newswire) New data from Juniper Research has found that a combination of increased uptake in digital products, coupled with new, positive regulation, will drive a surge in online gambling wagers.

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Everi Completes Repricing Of $820 Million Term Loan Facility

LAS VEGAS, May 17, 2018 (GLOBE NEWSWIRE) -- Everi Holdings Inc. (NYSE:EVRI) (“Everi” or the “Company”), a leading supplier of technology solutions for the casino gaming industry, announced today that it has successfully completed the repricing of its $820.0 million Senior Secured Term Loan (the “Term Loan”).

Under the amended Term Loan, the interest rate has been reduced by 50 basis points to LIBOR + 3.00% from LIBOR + 3.50% and includes six months of 101 soft call protection.  The LIBOR floor remains unchanged at 1.00%.  Based on the interest rates currently in effect and a Term Loan balance outstanding of $813.9 million, the repricing is expected to generate cash interest savings of approximately $4.1 million on an annualized basis.  These expected cash interest savings are in addition to the cash interest savings achieved as a result of the Company’s November 2017 repricing of its First Lien Term Loan and the refinancing of its Unsecured Notes in December 2017.  The maturity date for the Term Loan remains May 9, 2024, and no changes were made to the financial covenants or other debt repayment terms.

“This repricing of our Term Loan reflects the tremendous progress we continue to achieve with strengthening our operating results,” said Randy Taylor, Executive Vice President and Chief Financial Officer of Everi. “This repricing provides another important improvement to our capital structure following similar activities last year, since through these actions we have lowered the weighted average interest rate on our outstanding debt obligations by approximately 200 basis points.  Our lower annual cash interest costs are helping to improve our ability to generate additional free cash flow in future periods, which provides opportunities for incremental deleveraging and the creation of new value for our shareholders.”

Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” as defined in the U.S. Private Securities Litigation Reform Act of 1995. In this context, forward-looking statements often address our expected future business and financial performance, and often contain words such as “goal,” “target,” “future,” “estimate,” “expect,” “anticipate,” “intend,” “plan,” “believe,” “seek,” “project,” “may,” “should,” or “will” and similar expressions to identify forward-looking statements.

The forward-looking statements in this press release are subject to additional risks and uncertainties, including those set forth under the heading “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our filings with the Securities and Exchange Commission (the “SEC”), including, without limitation, our Annual Report on Form 10-K for the fiscal year ended December 31, 2017 filed with the SEC on March 16, 2018 and subsequent periodic reports, and are based on information available to us on the date hereof.

These cautionary statements qualify our forward-looking statements and you are cautioned not to place undue reliance on these forward-looking statements. Any forward-looking statement contained herein speaks only as of the date on which it is made, and we do not intend, and assume no obligation, to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.

About Everi
Everi is a leading supplier of technology solutions for the casino gaming industry. The Company provides casino operators with a diverse portfolio of products including innovative gaming machines that power the casino floor, and casino operational and management systems that include comprehensive, end-to-end payments solutions, critical intelligence offerings, and gaming operations efficiency technology. Everi’s mission is to be a transformative force for casino operations by facilitating memorable player experiences, delivering reliable protection and security, and striving for customer satisfaction and operational excellence.

Contacts
Investor Relations
Richard Land, James Leahy
JCIR
212-835-8500 or evri@jcir.com

 

Versus Systems Welcomes U.S. Supreme Court Decision

Christie vs. NCAA decision to move power to states “is only the beginning” for complex gaming regulation across the U.S.

VANCOUVER, British Columbia and LOS ANGELES, May 17, 2018 (GLOBE NEWSWIRE) -- Versus Systems, Inc. (CSE:VS) (CSE:VS.CN) (OTCQB:VRSSF) (FRANKFURT:BMVA) was pleased by the recent Supreme Court decision to allow states to regulate sports betting individually. “While our products do not enable traditional gambling, we are eager to see the states review their regulations as they relate to sports, e-sports, sweepstakes, and skill-based gaming,” said Matthew Pierce, founder and CEO of Versus Systems. “We have been filing intellectual property for a number of years and setting our strategy around a system of dynamic regulatory compliance because we have known since the outset that many content providers are looking for new ways to drive additional engagement and that those disruptive efforts would lead to new regulations being written. We designed our Winfinite platform to deal with these different regulations on a state-by-state and country-by-country basis.”

The SCOTUS decision in Christie vs. NCAA is only the beginning of a longer process of individual states reviewing and re-writing regulations. Several states have already begun re-writing decades-old laws to accommodate new options.  Companies that want to address rewards in sports – including e-sports – will need flexible systems that can address individual state laws and can change easily in response to new regulations when they are added or removed. According to Pierce, “Providing dynamic regulatory compliance has been a hallmark of Versus Systems and the Winfinite platform from the beginning. We are excited about the SCOTUS decision and we are eager to make all of our partners' games more compliant, and more fun, no matter what happens in any given jurisdiction going forward.”

About Versus Systems

Versus Systems is the creator of the Winfinite rewards platform – a system that allows game developers and publishers to offer prizes to players for in-game achievements and activities. The Winfinite platform is currently available on NASCAR Heat Mobile for iOS and Android and will be available in a variety of other games and platforms soon.  Prizes include gear, apparel, concert tickets, energy drinks, and downloadable content from brands gamers care about like Rockstar Energy, Han Cholo, Tier 1 Accessories, and others. See how Versus works at versussysstems.com.

Versus Systems, Inc.

Contact Yona Warmin 

yona.warmin@versussystems.com

Esports Entertainment Group Announces $600,000 Financing With First Capital Ventures 

ST. MARY'S, Antigua, May 17, 2018 (GLOBE NEWSWIRE) -- Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the "Company"), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announced financing in the amount of $600,000 with Denver, CO-based First Capital Ventures (“First Capital”), which first provided the Company with financing of $600,000 in March 2017.

Today’s financing announcement represents the exercise of warrants held by First Capital and demonstrates the firm’s continued commitment and confidence in the future of Esports Entertainment Group.

Gary Graham, President & CEO of First Capital stated “Prior to this week’s Supreme Court decision lifting the ban on sports betting by states, Chris Grove of Eilers & Krejcik Gaming projected that esports wagering would reach $23 billion by 2020. As a result of this decision we believe this figure will increase and that the Company’s esports wagering platform VIE.gg is ideally positioned to capitalize on this market. Affiliate marketing agreements with VIE have already been signed with 36 esports teams, as well as, 60 esports streamers representing an audience of esports viewers which collectively had over 250 million online video views in the 30 days prior to their signing. From a business model point of view, we believe the sports book model used by traditional betting sites is fundamentally ill-suited to esports, while the peer-to-peer model used by VIE is ideal for the esports fan demographic. Finally, and perhaps most important to investors, Esports Entertainment Group is currently the only pure, fully reporting public issuer positioned to take advantage in the global esports explosion with its wagering and tournament platform. We are bullish on the Company and look forward to supporting it for years to come.” 

Grant Johnson, President & CEO of VGambling stated, “The continued financing and mentoring support of First Capital Ventures is invaluable to our Company and serves as unequivocal validation of our business model.  The first round with First Capital was instrumental in the launch of VIE, while this second round will be instrumental in helping launch our multi-player mobile and PC video game tournaments.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About First Capital Ventures, LLC (www.firstcapitalventures.com)

Founded in 2005, First Capital helps entrepreneurs realize their disruptive solutions’ true potential, while taking an active approach to shareholder value creation. Our team of senior-level leaders has over 200 years of combined business expertise, and not all as corporate stuffed shirts – each of us has deep experience on the other side of the table, starting, growing and exiting our own small businesses. It is this unique dual perspective that makes First Capital the ideal platform for both business creation and investment appreciation. As your guides to growth we navigate new and emerging markets on your behalf, and chart (and help execute) a route to shared success.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and some EU nations. Esports Entertainment is currently the only public company licensed to provide peer-to-peer wagering internationally and a tournament platform for gamers in the US. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
ir@esportsentertainmentgroup.com

Media & Investor Relations Inquiries
AGORACOM 
ESPO@agoracom.com
http://agoracom.com/ir/eSportsEntertainmentGroup

Rovio Entertainment Corp.: IMPROVED PROFITABILITY, STRONG GROWTH IN ANGRY BIRDS 2

ROVIO ENTERTAINMENT CORPORATION   STOCK EXCHANGE RELEASE   MAY 17, 2018 AT 08.45 am EET

IMPROVED PROFITABILITY, STRONG GROWTH IN ANGRY BIRDS 2

January-March 2018 highlights

  • Rovio's revenue decreased by 0.9% to EUR 65.7 million (66.3). Growth in comparable currencies was 12 - 14%
  • Games segment revenue grew 0.4% to 56.8 million euros (56.6). Growth in comparable currencies was 11 - 14%
  • Angry Birds 2 gross bookings grew 8.5% year-on-year; Growth in comparable currencies was 18 - 26%
  • Brand Licensing: revenue declined 8.8 percent to 8.9 million euros (9.7). Growth in comparable currencies was approximately 7%
  • Adjusted operating profit increased to EUR 9.6 million (5.3) and adjusted operating profit margin increased to 14.6 % (8.0 %)
  • Earnings per share increased to EUR 0.09 (0.05)
  • Net cash flows from operating activities increased to 10.5 million (5.2)
  • Games global quarterly ARPDAU increased to EUR 8 cents (6). TOP 5 games quarterly ARPDAU increased to EUR 14 cents (11)
  • User acquisition investments decreased to EUR 14.6 million (16.4), or 25.7% of the Games segment's revenue (29.0 %)

Key figures

  1-3/ 1-3/ Change, 1-12/
EUR million 2018 2017 (%) 2017
Revenue 65.7 66.3 -0.9% 297.2
EBITDA 14.3 10.2 39.8% 60.0
EBITDA margin 21.8% 15.4% - 20.2%
Adjusted EBITDA 14.6 10.2 42.9% 64.5
Adjusted EBITDA margin, % 22.2% 15.4%  - 21.7%
Operating profit 9.2 5.3 74.8% 31.4
Operating profit margin, % 14.1% 8.0%  - 10.6%
Adjusted operating profit 9.6 5.3 81.2% 35.9
Adjusted operating profit margin, % 14.6% 8.0% - 12.1%
Profit before tax 9.0 4.8 88.4% 26.6
Capital expenditure 0.3 3.7 -91.3% 8.5
User acquisition cost 14.6 16.4 -11.0% 69.6
Return on equity (ROE), % 25.7% 24.8% - 23.4%
Net gearing ratio, % -66.4% -12.6% - -62.9%
Equity ratio, % 81.5% 66.6%  - 77.9%
Earnings per share, EUR 0.09 0.05 90.7% 0.27
Earnings per share, diluted EUR 0.09 0.05 90.7% 0.27
Net cash flows from operating activities 10.5 5.2 102.9% 59.6
Employees (average for the period) 385 457 -15.8% 416

Unless otherwise stated, the comparison figures in brackets refer to the corresponding period in the previous year. Calculations and definitions are presented in the Performance Measures section below. The quarter on quarter change percentages with comparable exchange rates have been calculated by translating the reporting period figures with the average USD/EUR exchange rates of the comparison period. The change is presented as a range, as some of the distributors USD-denominated payments to Rovio originate in end-customer transactions in various countries and local currencies.

Kati Levoranta, CEO:

Rovio's first quarter was in line with our expectations. Our top game Angry Birds 2 achieved record revenues and Angry Birds Friends continued its steady performance. Revenues from the Angry Birds movie grew somewhat year-on-year and although we got some headwind from the currency exchange rates, our profitability improved considerably year on year.
We continued to execute our Games As A Service strategy, which means that while we continuously acquire new users, we continue to deliver new updates, contents and game events to our existing users to retain them in our games longer and to improve conversion of in-game purchases that e.g. enable access to new virtual goods or faster progress.

Game development requires continuous innovation and passion: Our creative, multi-talented teams produce compelling gaming entertainment and I believe that Rovio has the talent, expertise and passion required to stay at the leading edge of games development. We have currently ten games in different development phases, one of which is in soft launch.
The cost for digital marketing in the industry continued to be high during the first quarter. We strive to grow our revenues and increasing investments in user acquisition through improving the performance of our key games and efficiency of our marketing. We are also pursuing revenue growth by extending the payback time range of user acquisition investments to 8-12 months from the previous 8-10 months, starting in Q2. This may have a negative profitability effect in the short term while our full year outlook remains unchanged.

The sequel of The Angry Birds Movie is planned to enter theatrical distribution in September 2019. The Angry Birds Movie 2 cast includes the familiar stars from the original movie as well as it introduces new talent from Hollywood films and TV series such as Black Panther, Crazy Ex-Girlfriend and Ocean's 8. The original Angry Birds Movie helped our Business Licensing Unit's partners to sell 260 million licensed products in 2016 and 150 million in 2017. We believe that the sequel will bring further opportunities to license our brand to both new and existing consumer products and content licensing partners.

One of the reasons we stated when going public was our aim to participate in the consolidation of the games industry. This is on our agenda continuously and we are actively scouting for targets having a good strategic fit.

Exploring and taking advantage of future gaming technologies and platforms is another essential part of our strategy: we have recently released an "Angry Birds for Messenger" game on Facebook's new Instant Games platform. Movies, musical and TV entertainment are increasingly being consumed over streaming services. Hatch Entertainment, an 80% owned subsidiary of Rovio, is developing an equivalent streaming service for mobile games and is currently available as a beta test version in 18 European countries and offers over 100 mobile games. The service is actively developed based on user feedback and the technical performance has been improving continuously. Adapting other technological development is high on Rovio's agenda and, for example, we have teamed up with Magic Leap as an early access partner developer regarding a new form of augmented reality (AR) applications. 

Outlook for 2018 (unchanged)

Rovio maintains its full year outlook as reported in the 1-12/2017 financial statement bulletin. Rovio Group revenue is expected to be 260-300 million euros in 2018 (297 million euros in 2017). Rovio's profitability as measured by earnings before interest and tax excluding items affecting comparability is expected to be 9 to 11 percent (adjusted operating profit margin was 12.1 percent in 2017)[1].

Basis for outlook

In 2018, Rovio Games business will focus on continuing development of its live game portfolio according to the Games-as-a-Service strategy, profitable user acquisition and development of new games. The user acquisition investments are expected to be around 30 percent of Games revenues for the full year, however, the amount may vary depending on development of the games' monetization and the level of competition in the market. The cost per acquired user has risen significantly in the market.
Brand Licensing segment revenues are expected to decline by 40% in 2018. The decline is due to the declining profile of the Angry Birds movie. The consumer products revenues are expected to be at similar level as in 2017. The focus of Brand Licensing in 2018 is on preparing the license portfolio for 2019 and the Angry Birds movie sequel.
During 2018, Rovio estimates to invest 10-15 million euros in its subsidiary Hatch Entertainment Oy that develops cloud streaming based game service (5 million euros in 2017). Approximately half of the investment will impact Group profit, ie. an impact of 2-3 %-points to the expected EBIT margin, and half will be capitalized development costs and advance payments. Hatch represents one possible way to play mobile games in the future. By investing in the development of Hatch's streaming service Rovio diversifies its portfolio, aims to utilize the possibilities that new technologies offer for games business, and implements company's strategy to explore the future of gaming alongside the continuous free-to-play games development.

Briefing and webcast:

Rovio will organize a briefing on the first quarter 2018 financial results for media, analysts, and institutional investors on May 17th, 2018 at 15:00 - 16:00 EET at the Rovio headquarters: Keilaranta 7, Espoo. Registration for attendance is kindly requested in advance by e-mail to comms@rovio.com. The briefing (held in English) can be viewed as a live webcast, and subsequently as a recording on the Company's website at www.rovio.com/investors

Further information:

Kati Levoranta, CEO tel. +358 207 888 300 (switchboard)
Rene Lindell, CFO, tel. +358 207 888 300 (switchboard)
Mikko Setälä, Executive Vice President, Investor Relations tel. +358 40 485 8985

ROVIO ENTERTAINMENT CORPORATION

Board of Directors

Distribution:
Nasdaq Helsinki Ltd
Main media
www.rovio.fi

About Rovio:

Rovio is a games-first entertainment company that creates, develops and publishes mobile games and acts as a brand licensor in various entertainment and consumer product categories. The Company is best known for the global Angry Birds brand, which started from a popular mobile game in 2009. Today, the Company offers multiple mobile games, has produced The Angry Birds Movie, which opened number one in theatres in 50 countries, and licenses the Angry Birds brand to consumer products and other entertainment content. Rovio's operations are divided into two business units, Games and Brand Licensing. Rovio is headquartered in Finland and has offices in Sweden, the United Kingdom, China and the United States.




[1] In the Q4/2017 financial statement bulletin released on 2nd March, 2018, Rovio reported as the comparison figure the unadjusted earnings before interest and tax, which was 10.6 % of revenues in 2017.


Attachment

Millennial Esports Welcomes Supreme Court Decision to Strike Down PASPA

Potential for legalized Esports betting presents significant growth opportunity

TORONTO, May 16, 2018 (GLOBE NEWSWIRE) -- Millennial Esports Corp. ("Millennial" or the "Company") (TSX VENTURE:GAME) (OTCQB:MLLLF), a mobile video game publisher focused on Esports and Racing, today announced that, in response to Monday’s decision by the Supreme Court of the United States to strike down Professional and Amateur Sports Protection Act (PASPA), it is exploring opportunities to leverage its current assets in relation to legalized Esports betting. With some states expected to legalize sports betting within the next three weeks, and several considering including Esports in their new legislation, Millennial is well positioned to provide immediate solutions to the fledgling industry through assets including Eden Games and the Millennial Tournament Platform.

“The push towards legalized Esports betting has been building for some time and the Supreme Court decision is potentially the tipping point, with individual states now able to make their own rules regarding sports betting, including the option of legalizing Esports betting,” said Millennial Esports CEO, Alex Igelman, a long-time gaming lawyer who has reviewed the decision in detail. “This presents an incredible opportunity for Millennial as we have a number of assets that can provide real value and innovation to what will in effect be a new industry – having only previously existed, for all intents and purposes, in Nevada. The fact that we already own these assets and can quickly deploy them in support of Esports betting initiatives is also significant considering the speed with which this is predicted to happen.”

Eden Games

Since acquiring Eden Games in January of this year, Millennial has been pursuing a global competition strategy to drive downloads of the developer’s mobile racing game, Gear.Club. In that time, Millennial has brought a number of innovations to market, including a competition to drive an F1 car, and the recently concluded contest for a test drive in a LeMans car. Gear.Club was also among the first adopters of Amazon’s new GameOn tournament platform, which provides gamers with the opportunity to win prizes fulfilled by Amazon. Millennial’s most recent innovation in Esports racing is cash prize tournaments held every Thursday-Sunday at the Arena, the company’s purpose built Las Vegas Esports Arena. With cash prizes on the line, competitors race against each other in specially constructed Gear.Club simulators.

“We’ve been experiencing strong early success with our Gear.Club tournament model and you could say that Esports betting is really the next step in a natural evolution,” said Darren Cox, CMO, Millennial Esports. “We’ve already demonstrated the similarities between real world racing and Esports racing with World’s Fastest Gamer. An Esports racing championship that mirrors Indycar or F1 and could include the option of wagering is definitely within the realm of possibility.”

Millennial Esports Tournament Platform

The innovative, secure, and proprietary Millennial tournament platform has been built with the capability to facilitate wagers, providing a turnkey solution to entities looking to establish a Esports wagering platform.  

“The possibility of legalized Esports betting in states across America is really quite exciting because it will give us a chance to really make the most of this platform,” said Adam Morrison, Chief Technology Officer, Millennial Esports. “While the system until know had been used only for in-game wagering, it was built with a much more robust application in mind, which is why we put such emphasis on making it secure.”

On top of working feverishly to prepare all relevant assets for the presumed soon to be legalization of sports betting at the State level, Millennial Esports also intends to leverage its Blockchain Advisory Board and work with regulators to explore potential opportunities to leverage blockchain technology in the implementation and management of widespread legalized sports and Esports betting.

About Millennial Esports Corp.

Millennial Esports Corp. (MEC) is a vertically integrated mobile gaming publisher leading a revolution to fuse esports racing and professional motorsport through a global competition model. MEC is utilizing its gaming franchises and IP to engage millions of new players. Combined with its virtual and live tournament platforms, gaming analytics capability, and motorsport IP - including World’s Fastest Gamer - MEC is uniquely positioned to become the market leader in Esport Racing.

“Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release."

Media Contact:
Gavin Davidson
Director, Communication Strategy
705.446.6630
gavin.davidson@millennialesports.com

Investor Contacts:

Manish Grigo
Investor Relations
416.569.3292
manish.grigo@millennialesports.com

Alex Igelman
CEO and Director
647.346.1888
alex.igelman@millennialesports.com


 

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Gaming (Developers, Publishers, Software, Video gaming), Online Gaming (non-gambling), Mobile Gaming related stocks

Activision Blizzard Inc (NasdaqGS:ATVI) is a worldwide online, PC, console, handheld and mobile game publisher with leading positions across every major category of the rapidly growing interactive entertainment software industry. Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China.

Atari Inc (NYSE Euronext Paris: ATA) is a multi-platform, global interactive entertainment and licensing company. The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook® and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. Atari has offices in Los Angeles, New York, Paris, Lyon and London.

Beamz Interactive Inc. (OTC:BZIC) has created a new interactive laser controller technology that can be used to develop new market opportunities in a wide variety of music, game, therapy and consumer applications. In its first application, the Company developed an innovative new music technology and product offering that brings music to literally everyone in a manner that has previously not been possible. Beamz allows people that have no musical background or training to play and enjoy music within minutes, yet it has the depth to enable accomplished DJs, artists and musicians to perform, compose and create very sophisticated interactive music. Beamz Interactive's technology portfolio includes multiple patents, patents pending and trade secrets covering interactive music, software, laser-based controllers, gaming applications and related designs and devices.

BizRocket.com, Inc. (OTC:BZRT) develops Websites for social networking in the United States. The company is developing a Website, Kidzrocket.com, targeting pre-teenage children and their parents. Its Website enables children to explore online interactive activities; add to friends list; upload photos, videos, and share them with their friends; communicate with their friends using messaging or video/audio chat feature; and apply themes to their pages, as well as parents to take the controls over messages, images, and content.

Capcom Co. Ltd. (OTC: CCOEF) is a game software developer based in Osaka. We have grown steadily over the years by leveraging our expertise in developing highly original games and then using this content in many ways through our "single content, multiple usage" approach. Capcom celebrated its 25th anniversary in June 2008. Having reached this milestone, we are aiming to grow even faster worldwide based on the slogan "from Osaka to the world."

Casinos, Lottery, Gambling, Online Gaming (Gambling) related stocks

32Red plc (LSE:TTR.L) the award-winning online casino, poker and bingo operator was established in 2002 and listed on the London Stock Exchange governed Alternative Investment Market (AIM) in 2005. 32Red is licensed and regulated by the Government of Gibraltar, where the Company's entire operations are located.

888 Holdings Public Limited (LSE:888.L) is one of the world's most popular online gaming entertainment and solutions providers. 888 has been at the forefront of the online gaming industry for over a decade, allowing both players and B2B partners to enjoy a world-class gaming experience. 888's consumer facing websites offer more than just online gaming. They are entertainment destinations, places where people can enjoy a truly interactive experience and be part of an online community that shares common interests. 888 websites provide an enjoyable customer experience in a safe and secure environment. 888 remains a leader in responsible gaming, with specialist websites dedicated to both corporate responsibility and responsible gaming.

Amaya Gaming Group, Inc. (NasdaqGS:AYA; TSX:AYA.V) is a leading provider of technology-based products and services in the global gaming and interactive entertainment industries. Amaya ultimately owns gaming and related consumer businesses and brands including PokerStars, Full Tilt, BetStars, StarsDraft, the European Poker Tour, PokerStars Caribbean Adventure, Latin American Poker Tour and the Asia Pacific Poker Tour. These brands have more than 100 million cumulative registered customers globally and collectively form the largest poker business in the world, comprising online poker games and tournaments, live poker competitions, branded poker rooms in popular casinos in major cities around the world, and poker programming created for television and online audiences. Amaya, through certain of these brands, also offers non-poker gaming products, including casino, sportsbook and daily fantasy sports. Amaya and its group companies have various gaming and gaming-related licenses or approvals throughout the world, including from the United Kingdom, Italy, France, Spain, Estonia, Belgium, Denmark, Bulgaria, Greece, Ireland, Romania, the Isle of Man, Malta, the State of Schleswig-Holstein in Germany, the Provinces of Quebec and Ontario in Canada, and the State of New Jersey in the United States.

Ameristar Casinos, Inc. (NasdaqGS:ASCA) is an innovative casino gaming company featuring the newest and most popular slot machines. Our 7,500 dedicated team members pride themselves on delivering consistently friendly and appreciative service to our guests. We continuously strive to increase the loyalty of our guests through the quality of our slot machines, table games, hotel, dining and other leisure offerings. Our eight casino hotel properties primarily serve guests from Colorado, Idaho, Illinois, Indiana, Iowa, Kansas, Louisiana, Mississippi, Missouri, Nebraska and Nevada. We began construction on our ninth property, a casino resort in Lake Charles, La., in July 2012, which we expect will open in the third quarter of 2014. We have been a public company since 1993, and our stock is traded on the Nasdaq Global Select Market. We generate more than $1 billion in net revenues annually.

Atlantis Internet Group (OTC: ATIG) is a public Nevada Gaming corporation specializing in the development of casino games, casino management software, slot machine software, gaming networks and land-based casino development.

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Gaming Stock News from Google News

Activate Kruise Kontrol! Hello Kitty Kruisers Releases Today On Nintendo Switch
LOS ANGELES, CA - May 15, 2018 (Investorideas.com Newswire) Rev your engines, Hello Kitty fans! Videogame publisher Rising Star Games announced today that the fast and fun multiplayer arcade karting game Hello Kitty Kruisers is now available on Nintendo Switch System in North America.

Loot Boxes & In-Game Spend Drive Digital Games Market: Surpassing $160 billion by 2022
Hampshire, UK - May 1, 2018 (Investorideas.com Newswire) A new study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year.

TERA Releases Ruinous Manor Update With New Max Level Dungeon For Playstation4 And Xbox
April 18, 2018 (Investorideas.com Newswire) En Masse Entertainment has announced that the first DLC update for TERA on PlayStation4 and Xbox One is now available.

Reality Clash In-game #Cryptocurrency Leaps 380% As Armoury Store Opens For Trading
April 12, 2018 (Investorideas.com Newswire) Gamers and cryptocurrency speculators are now able to buy limited-edition weapons for use with upcoming mobile augmented reality (AR) combat game, Reality Clash

Cinedigm's (NASDAQ: $CIDM) 24/7 ESports-Focused WHAM Network Launches on XUMO, Twitch, and The Web Today
SHERMAN OAKS, Calif. - April 9, 2018 (Investorideas.com Newswire) Cinedigm (NASDAQ:CIDM) announced the launch of the free 24/7 digital-first gaming and esports-centered WHAM Network (WHAM), coming to XUMO, Twitch, and web and mobile devices beginning today, Monday, April 9.

Gaming Stock News: Turtle Beach (NASDAQ: $HEAR) Reports Strong Selected Preliminary First Quarter 2018 Results
SAN DIEGO - April 9, 2018 (Investorideas.com Newswire) Turtle Beach Corporation (NASDAQ: HEAR), a leading gaming headset and audio accessory company, is providing selected preliminary results for the first quarter ended March 31, 2018.

Online Lottery Wagers to More than Double, Reaching $76 Billion by 2022, as Mobile Drives Demand
Hampshire, UK - March 21, 2018 (Investorideas.com Newswire) A new study from Juniper Research has found that online lotteries will be disrupted by the opening up of markets coupled with a drive towards mobile offerings.

Finding the Jackpot in the Electronic Gaming Machine Market
March 1, 2018 (Investorideas.com Newswire) With gaming machines in casinos and on cruise ships taking off, Ron Struthers profiles one electronic game machine maker that he believes has hit the jackpot.

Glide, Jump, and Sing Your Way Through a Beautiful Forest with Fe, An EA (NASDAQ: $EA) Originals Title, Available Worldwide Today
REDWOOD CITY, Calif - February 16, 2018 (Investorideas.com Newswire) Today, Electronic Arts Inc. (NASDAQ: EA) and the imaginative Swedish studio Zoink Games announced that Fe, a seamless narrative adventure game is now available for download to players worldwide on Xbox One, PlayStation 4, Nintendo Switch, and Origin for PC.

Online Gambling Wagers to Surpass $1 Trillion by 2022, Up by 70% on 2017
Hampshire, UK - February 13, 2018 (Investorideas.com Newswire) New data from Juniper Research has found that a combination of increased uptake in digital products, coupled with new, positive regulation, will drive a surge in online gambling wagers.

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Gaming Stocks Indices, ETF's

The Market Vectors Gaming ETF (BJK) The investment seeks replicate as closely as possible, before fees and expenses, the price and yield performance of the S-Network Global Gaming Index. The fund normally invests at least 80% of its total assets in equity securities of U.S. and foreign companies primarily engaged in the global gaming industry

Chinese Online Gaming Stocks Index (*CHGAM) at tickerspy.com.

Casino Stocks Index (*VEGAS) at tickerspy.com

Gaming and Slot-Machine Stocks Index (*SLOTS) at tickerspy.com

S-Network Global Gaming Index (^WAGR)